summing up 44

a more or less weekly digest of juicy stuff. please find previous editions here.

  • a mathematician's lament, sadly, our present system of mathematics education is precisely this kind of nightmare. in fact, if i had to design a mechanism for the express purpose of destroying a child's natural curiosity and love of pattern-making, i couldn't possibly do as good a job as is currently being done - i simply wouldn't have the imagination to come up with the kind of senseless, soul crushing ideas that constitute contemporary mathematics education. the only people who understand what is going on are the ones most often blamed and least often heard: the students. they say, "math class is stupid and boring," and they are right. highly recommended (pdf)
  • seeing the secret state, talk by trevor paglen
  • an open letter to recruiters
  • how to survive in design (and in a zombie apocalypse), the tools that kept you safe thus far, that you've mastered well enough to use in your sleep - those tools will not always be sufficient. even if you're not working on mobile now, there's a good chance you will. soon
  • what makes an experience seem innovative? since customers think standing and waiting is a necessary evil without alternatives, they may not complain about it. organizations that focus on the specific activities to resolve their perceived customer objective, may overlook the deep frustration from tool time that's happening in the gaps between those activities. teams that study the entire experience look into those gaps to see from where the deep frustration emerges. addressing that frustration, when no other product or service has done so, will look innovative to the customer
  • rootless root, the unix koans of master foo
  • umfrage zum integrationstest, by tedros teclebrhan (german)
  • porcelain unicorn, short movie by keegan wilcox